Professional Hero Crush
A production mobile strategy game where I contributed gameplay programming and supported tech-team project management.
Mission archive
Case-study entries focused on role, tech stack, gameplay work, and project context.
Archive section
Professional A production mobile strategy game where I contributed gameplay programming and supported tech-team project management.
Professional Multiple casual mini games integrated with a Flutter application, covering concept planning, development, and team coordination.
Professional A browser typing story game that blends interaction timing, narrative pacing, and horror tension.
Professional AR effects work integrated into a Flutter application, connecting real-time interaction with app delivery constraints.
Archive section
Group A 2D side-scrolling point-and-click adventure produced as a UOW Malaysia KDU student team project and SIGG 2020 Gold Medal finalist.
Group A narrative driven Android puzzle-platformer about memory, emotion, and perspective-shifting glasses.
Group A 3D FPS school project where the player acts as a soldier collecting meteors to complete the mission.
Archive section
Game jam A Global Game Jam 2020 project made within 48 hours where players press the prompted keys to move the character.
Game jam An endless runner where players survive as long as possible and chase a higher score.
Archive section
Individual A Unity school project called Shoot em? me up, built with the background as the only external art asset.
Individual A short school project task that required creating a 3D Pokemon with OpenGL.
Individual A school project that required building an audio visualizer and presenting it as a GIF showcase.
Individual Shoot the Ball Please is a casual game where players press buttons to push the ball into the container.
A personal Adobe After Effects visualizer using lighting effects and time scripts, with a final render time of 3 hours and 15 minutes.
Individual A personal HTML and CSS website experiment focused on animated button interactions.
Individual A Unity project linking CoinCap API data while respecting the 500-calls-per-minute API limit by updating every minute.
Individual A self-learning AR project with plane generation and image tracking features.
Individual A meme-inspired casual game about slapping cheese on a cat for a simple stress-release interaction.
Individual A PlayCanvas web project that displays a heart model with an information panel.
Individual An AR arcade project that reimagines asteroid shooting with mobile augmented reality interaction.
Individual A Meta Spark Studio AR effect experiment with Safari target image tracking.
Individual A casual puzzle game with a self-exploration concept inspired by soul games, released on itch.io.
Individual A casual game where the player has to find a sphere hidden within a group of cubes.
Individual A desktop pets concept built with Unity and Windows API integration.
Individual A prototype mini quiz game made with Roblox Engine.
Individual A personal maze mini game made with Roblox Studio.