Player systems online

Chiew Jia Hong

Gameplay Programmer

Gameplay programmer and Advanced XR Developer with hands-on Unity, Unreal, Godot, Photon Fusion, CI/CD, and production collaboration experience. I build readable systems, tune player-facing interactions, and enjoy bridging programming with visual craft.

Making a AAA title game is always my goal.
Build status Recruiter scan ready
Portrait of Chiew Jia Hong
Primary engine Unity
Strong focus Gameplay
Production track XR + multiplayer

Selected missions

Gameplay work with technical ownership.

All projects
Hero Crush mobile strategy game visual Professional
Mobile online multiplayer strategy Professional

Hero Crush

A production mobile strategy game where I contributed gameplay programming and supported tech-team project management.

Unity C# Multiplayer Mobile
Case study
Casual mini game mobile application visual Professional
Flutter-integrated casual game suite Professional

Casual Mini Game

Multiple casual mini games integrated with a Flutter application, covering concept planning, development, and team coordination.

Unity Flutter integration C# Mobile
Case study
Ghost Writer web horror typing game animation Professional
Web-based horror typing game Professional

Ghost Writer

A browser typing story game that blends interaction timing, narrative pacing, and horror tension.

HTML CSS JavaScript Narrative game
Case study
MAGnet AR effect mobile app visual Professional
AR effects in a Flutter app Professional

MAGnet

AR effects work integrated into a Flutter application, connecting real-time interaction with app delivery constraints.

AR Unity Flutter integration Mobile
Case study

Article

Technical writing for Unity UI.

A Unity UI article about implementing a glassmorphism blur effect in URP.

Read article
Glassmorphism UI in Unity article cover Glassmorphism UI In Unity

Loadout

Tools for gameplay, XR, and delivery.

Engines and gameplay

UnityUnrealGodotPhoton FusionOpenGL / GLFW

Programming

Unity C#Unreal C++CPythonNode.jsHTMLCSSJavaScript

Production tools

GitHubCI/CDPerforceSourcetreePlastic SCMMongoDB

Creative tools

BlenderAutodesk 3ds MaxPhotoshopIllustratorPremiere ProAfter EffectsFigmaCapCut

Campaign log

Activities and recognition.

  • UOWKDU Sem Jam September 2019
  • Global Game Jam January 2020
  • UOWKDU Pre-Sem Jam May 2020
  • School Project - The Lost Child (Tech Lead)
  • School Project - View (Tech member)
  • School Project - Starfall (Tech member / Assistant)
Achievement unlocked SIGG 2020 - The Lost Child - Gold Medal

Contact channel

Have a gameplay role, XR project, or technical challenge?

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